Basic refers to the ground level elevation, Elevated is the elevated version used when having a few steps of elevation, Bridge refers to higher elevations, Slope is the part leading from ground level to Tunnel, and Tunnel is the underground version of the road. All nets will be referred to as roads here. Editable properties are explained here, and you can always refer to how things are set up in the templates. Since almost all properties of game’s net-objects can be edited, the number of variables can seem confusing, some of them only make sense in certain situations, and all configurations aren’t guaranteed to work. The road modding tool can be used to customize many of the game’s “net”-objects, including roads, train/tram/monorail tracks, canals, quays etc. Please append it with any information, tips, or solutions to common problems you think might be relevant, and clarify any bits as you see fit. This page is currently work in progress and might be missing some information. The road editor is a tool in Asset Editor used to modify and create roads.